List of Ninjago cards

From Brickipedia, the LEGO Wiki

This is a list of the cards in the Ninjago trading card game, Spinjitzu.

Wave 1[edit | edit source]

Character Cards[edit | edit source]

Card Element Number LEGO.com link Where to find this card Image
Kai Fire 1 [1] 2111 Kai
Nya Fire 2 [2] 2172 Nya
Kai DX Fire 3 [3] 2254 Mountain Shrine
Frakjaw Fire 4 [4] 2257 Spinjitzu Starter Set
Jay Lightning 5 [5] 2257 Spinjitzu Starter Set
Krazi Lightning 6 [6] 2116 Krazi
Nuckal Lightning 7 [7] 2173 Nuckal
Zane Ice 8 [8] 2113 Zane
Bonezai Ice 9 [9] 2115 Bonezai
Zane DX Ice 10 [10] 2171 Zane DX
Wyplash Ice 11 [11] 2175 Wyplash
Cole Earth 12 [12] 2112 Cole
Chopov Earth 13 [13] 2114 Chopov
Cole DX Earth 14 [14] 2170 Cole DX
Kruncha Earth 15 [15] 2174 Kruncha
Sensei Wu Fire
Lightning
Ice
Earth
16 [16] 2504 Spinjitzu Dojo
Lord Garmadon Fire
Lightning
Ice
Earth
17 [17] 2256 Lord Garmadon

Battle Cards[edit | edit source]

Card Element Number LEGO.com link Action Notes Image
Smoke Screen Fire 18 [18] Opponent spins with eyes closed until a player wins. From 2257 Spinjitzu Starter Set From 2170 Cole DX
Gold Rush Fire 19 [19] Opponent swaps a weapon in character's hand with a golden weapon until a player wins. From 2254 Mountain Shrine
Magnetize Fire 20 [20] Opponent must spin from on top of the card. From 2112 Cole.
Power Up Fire 21 [21] Player uses an extra weapon. From 2111 Kai and 2172 Nya
Weapon Force Fire 22 [22] Combine weapons until a player wins From 2254 Mountain Shrine
Flame Pit Fire 23 [23] Lay down card. Opponent loses if spinner touches it, then remove. From 2257 Spinjitzu Starter Set
Wall of Fire Fire 24 [24] Stand up card. Opponent loses if spinner knocks it down, then remove From 2111 Kai
Head Spin Fire 25 [25] Opponent spins character on head until a player wins From 2175 Wyplash Can only be played when holding a golden weapon.
Power Drain Fire 26 [26] Opponent spins with one hand until a player wins. From 2112 Cole. Can only be played when holding a golden weapon.
Power Up Fire 27 [27] Put an extra weapon in characters hand until a player wins, then remove From 2116 Krazi Can only be played when holding a golden weapon.
Up for Grabs Fire 28 [28] If both characters fall of their spinners, you win the spin. From 2257 Spinjitzu Starter Set
Backdraft Fire 29 [29] Allows the player to build to clips onto their spinner, and add a weapon on each. From 2172 Nya
Inferno Fire 30 [30] Allows the player to build a clip onto their spinner, and add a weapon on it. From 2173 Nuckal
Meditate Fire 31 [31] Sit character on four studs until a player wins. From 2255 Sensei Wu Can only be played when holding a golden weapon.
Total Recall Fire 32 [32] Give up headgear to swap all weapons with all opponents weapons Can only be played when holding a golden weapon. From 2254 Mountain Shrine
Hurricane Lightning 33 [33] Player can blow on any spinner until the spin is won. From 2116 Krazi
Throwing Star Lightning 34 [34] Player may throw card at opponent's spinner. From 2257 Spinjitzu Starter Set
Elemental Shift Lightning 35 [35] Players swap spinners with each other. From 2171 Zane DX.
Zen Strike Lightning 36 [36] Opponent spins first until a player wins From 2255 Sensei Wu
Spiral Vortex Lightning 37 [37] If a spinner touches the card, that player must re-spin. From 2115 Bonezai
Shaky Bones Lightning 38 [38] Opponent's character must stand on one leg. From 2111 Kai
Karate Chop Lightning 39 [39] Player may use their had to guide their spinner until the spin is won. From 2116 Krazi
Quickswitch Lightning 40 [40] If the player loses the spin, they decide which weapon they lose. From 2173 Nuckal
Lightning Strike Lightning 41 [41] Stand up card, opponent loses if spinner knocks it down, then remove. From 2116 Krazi
Twister Lightning 42 [42] Lay down card. Opponent loses if spinner touches it, then remove From 2175 Wyplash
Limbo Lightning 43 [43] Opponent's character leans back until a player wins. From 2115 Bonezai. Can only be played when holding a golden weapon.
Entrapment Lightning 44 [44] Guide opponents spinner with card until a player wins. From 2173 Nuckal. Can only be played when holding a golden weapon.
Force Field Lightning 45 [45] Allows the player to build two 1 x 2 bricks on their spinner. From 2257 Spinjitzu Starter Set
Weapon Swap Lightning 46 [46] Swap a weapon with an opponents weapon From 2175 Wyplash
Power Surge Lightning 47 [47] Opponent removes all parts built on spinner From 2173 Nuckal
Weapon Swap Lightning 48 [48] Players must swap a weapon, of the player's choice. From 2171 Zane DX. Can only be played when holding a golden weapon.
Finders Keepers Lightning 49 [49] Win if opponent's character drops a weapon From 2256 Lord Garmadon Can only be played when holding a golden weapon.
Double Trouble Lightning 50 [50] Take any two weapons if you win From 2256 Lord Garmadon Can only be played when holding a golden weapon.
Throwing Star Ice 51 [51] Throw card during spin. From 2113 Zane.
Card Freeze Ice 52 [52] Opponent cannot play a battle card till the spin is won. From 2112 Cole. And 2256 Lord Garmadon
Weapon Freeze Ice 53 [53] opponents places weapon of your choice in character's hand until a player wins. From 2170 Cole DX and 2172 Nya
Snow Surfin' Ice 54 [54] Guide spinner with card until a player wins. From 2113 Zane.
Pick'n'Choose Ice 55 [55] If the player wins, they choose which of the opponent's weapons they should lose. From 2115 Bonezai
Sonic Roar Ice 56 [56] Put your opponent's character in any pose you like. From 2171 Zane DX.
Chain Crazy Ice 57 [57] Allows the player to build a 1 x 1 clip onto their spinner, and attach two weapons to it. From 2171 Zane DX.
Ice Spikes Ice 58 [58] Lay down card. Opponent loses if spinner touches it. From 2114 Chopov.
Snow Surfin' (golden) Ice 59 [59] Guide spinner with card until a player wins. From 2114 Chopov.
Stand Tough Ice 60 [60] Allows player to stand their character on two studs. From 2172 Nya. Can only be played when holding a golden weapon.
Freeze Ray Ice 61 [61] Opponent stands character on one stud until a player wins. From 2113 Zane.
Ice Shield Ice 62 [62] Build two 2x1 bricks on top of spinner until a player wins, then remove From 2175 Wyplash
Sacrifice Ice 63 [63] Give up a skeleton arm to take an extra weapon if you win From 2174 Kruncha. Can only be used by skeleton characters.
Trade off Ice 64 [64] Instead of losing a weapn, lose you characters headgear. From 2257 Spinjitzu Starter Set. Can only be played when holding a golden weapon.
Deflection Ice 65 [65] Give up headgear to cancel opponents card, then play it your self. From 2255 Sensei Wu Can only be played when holding a golden weapon.
Impersonation Ice 66 [66] Play this card as a copy of opponents card From 2174 Kruncha. Can only be played when holding a golden weapon.
Gravity Drop Earth 67 [67] Opponent must drop-spin their spinner. From 2115 Bonezai
Recovery Earth 68 [68] Add a skeleton arm From 2174 Kruncha.
Off Balance Earth 69 [69] Opponent's character must stand on one leg. From 2257 Spinjitzu Starter Set
Rock Block Earth 70 [70] Allows the player to build a 1 x 2 brick on their spinner From 2114 Chopov.
Endurance Earth 71 [71] If your spinner spins the longest, you win the spin. From 2114 Chopov.
Reckless Earth 72 [72] Opponent removes a skeleton arm if you win. Cannot play if opponent only has one arm. From 2254 Mountain Shrine
Safeguard Earth 73 [73] Give up any weapon if you lose. From 2113 Zane. Can only be played when holding a golden weapon.
Higher Ground Earth 74 [74] Allows the player to build to 1 x 2 bricks, and a smooth plate on the bottom of their spinner, to raise it up. From 2111 Kai. Can only be played when holding a golden weapon.
Boulder Barrier Earth 75 [75] Allows the player to build a 1 x 2 brick onto their spinner From 2170 Cole DX. Can only be played when holding a golden weapon.
Storm Shield Earth 76 [76] Allows the player to build to 1 x 2 bricks, on top of each other, on their spinner. From 2112 Cole.
Gold Smash Earth 77 [77] Cancel opponents golden card. From 2174 Kruncha.
Cut'n'Run Earth 78 [78] Instead of losing a weapon, lose one of your arms. From 2257 Spinjitzu Starter Set. Can only be played when holding a golden weapon.
Shadow Sphere Earth 79 [79] Give up headgear to cancel opponents card. From 2256 Lord Garmadon Can only be played when holding a golden weapon.
Weapon Frenzy Earth 80 [80] Build two weapons on spinner (with clips) until a player wins From 2170 Cole DX
Power Build Earth 81 [81] Build two 2x1 bricks on top of spinner until a player wins, then remove. From 2255 Sensei Wu Can only be played when holding a golden weapon.

Special Edition Cards[edit | edit source]

Card Element Number Type Where to find this card Image
Sensei Wu (Holographic) Fire
Lightning
Ice
Earth
*1 Character 853111 Exclusive Weapon Training Set or 2856134 LEGO Ninjago Card Shrine
Kai (Holographic) Fire *2 Character 853114 Ninjago Trading Card Holder
Krazi (Holographic) Lightning *3 Character 2855165 Special Edition Card - Sweden
Force Field Lightning *4 Battle 853111 Exclusive Weapon Training Set
Off Balance Earth *5 Battle 2855165 Special Edition Card - Australia
Flame Pit Fire *6 Battle 2855165 Special Edition Card - North America
Sensei Wu (Black Robes) Fire
Lightning
Ice
Earth
*7 Character 2255 Sensei Wu
Garmadon Fire
Lightning
Ice
Earth
*8 Character special edition card - Singapore

Wave 2[edit | edit source]

Character Cards[edit | edit source]

Card Element Number LEGO.com link Where to find this card Image
Lloyd ZX Power 1 9574 Lloyd ZX
Kai ZX Fire 2 [82] 9561 Kai ZX
Kendo Kai Fire 3 [83] 9558 Training Set
NRG Kai Fire 4 9591 Weapon Pack
Samurai X Fire 5 [84] 9566 Samurai X
Snappa Fire 6 [85] 9564 Snappa
Fang-Suei Fire 7 [86] 9567 Fang-Suei
Fangdam Fire 8 9571 Fangdam
Jay ZX Lightning 9 [87] 9553 Jay ZX
NRG Jay Lightning 10 9570 NRG Jay
Lasha Lightning 11 [88] 9562 Lasha File:Lasha.png
Spitta Lightning 12 9569 Spitta
Lizaru Lightning 13 9557 Lizaru
Cole ZX Earth 14 [89] 9579 Starter Set
Kendo Cole Earth 15 [90] 9551 Kendo Cole
NRG Cole Earth 16 9572 NRG Cole
Chokun Earth 17 9591 Weapon Pack
Bytar Earth 18 9556 Bytar
Zane ZX Ice 19 9554 Zane ZX
Kendo Zane Ice 20 [91] 9563 Kendo Zane
NRG Zane Ice 21 9590 NRG Zane
Rattla Ice 22 [92] 9579 Starter Set
Mezmo Ice 23 9555 Mezmo
Slithraa Ice 24 9573 Slithraa
Lloyd Garmadon Lightning 25 [93] 9552 Lloyd Garmadon

Battle Cards[edit | edit source]

Card Element Number LEGO.com link Action Notes Image
Crown of Fire Fire 26 Build or remove a crown on any spinner. From 9571 Fangdam. Can only be played when holding a golden weapon.
Cinder Storm Fire 27 Keep face up. Discard if crown is removed. Opponent discards a card every time you lose. From 9561 Kai ZX. Can only be played when you have a crown on.
Chain strike Fire 28 Build the above on spinner until a player wins, then remove. From 9556 Bytar.
Duel Burst Fire 29 Add SP 200 to any two of your powers until a player wins. Immediately play another card From 9570 NRG Jay. Can only be played when holding a golden weapon.
Liquify Fire 30 Opponent removes crown. From 9551 Kendo Cole.
Gates of Fire! Fire 31 Set up the above. Each player spins once. If your spinner passes more cards without touching them, reclaim lost weapon. From 9561 Kai ZX.
Lava Puddle Fire 32 Lay down card. Opponent discards a face-up crown card if spinner touches it, then remove. From 9591 Weapon Pack.
Blinding Flash Fire 33 Opponent spins with eyes closed until a player wins. From 9558 Training Set.
Fire Fields Fire 34 Keep face-up. Discard if crown is removed. Reduce opponents ice power by SP 100. From 9571 Fangdam. Can only be played when you have a crown on your spinner.
Rings of Fire! Fire 35 Set up the above spin at the same time. If you spin longer without touching a card, reclaim lost weapon. From 9591 Weapon Pack.
Provoke Anger Fire 36 Opponent can only play Fire cards until a player wins. From 9572 NRG-Cole. Can only be played when your character is holding a golden weapon.
Spitfire Snake Fire 37 Keep face up. Discard if you lose crown. Throw Fire cards from your discard pile during every spin. From 9591 Weapon Pack. Can only be played when you have a crown on your spinner.
Boost Fire 38 Add SP 200 to all four of your powers until a player wins. Immediately play another card. From 9557 Lizaru.
Boomerang Fire 39 Replay top card from your discard pile ignoring SP. From 9566 Samurai X. Can only be played when holding a golden weapon
Wrong turn Fire 40 Discard one card at random in opponents hand. From 9573 Slithraa.
Volcano Fire 41 Stand up card. Opponent loses if spinner knocks it down. Then remove From 9567 Fang-Suei.
Wildfire Fire 42 Stand up card. Opponent loses if spinner knocks it down. Then remove From 9564 Snappa.
Double Duel Fire 43 Put an extra weapon in character's hand until a player wins, then remove. From 9566 Samurai X.
Poison whips Fire 44 Build the above on spinner until a player wins, then remove. From 9557 Lizaru.
Assist Fire 45 Add SP 400 to any two of your powers until a player wins. Immediately play another card. From 9569 Spitta.
Sensei's Red Card Fire 46 Cancel opponent's just played card. From 9567 Fang-Suei.
Retreat Fire 47 Remove your crown to avoid losing. From 9564 Snappa. Can only be played when holding a golden weapon.
Crown of Lightning Lightning 48 Build or remove a crown on any spinner. From 9552 Lloyd Garmadon.
Sizzling Sphere Lightning 49 Keep face up. Discard if crown is removed. Opponent plays with all cards face up. From 9570 NRG Jay. Can only be played when you have a crown on your spinner.
Strike Down Lightning 50 Win if both characters fall. From 9591 Weapon Pack.
Recharge Lightning 51 Replay any lighting card from the discarded pile ignoring SP. From 9567 Fang-Suei.
Chain Lightning! Lightning 52 Set up the above. Each player spins once. If you touch more cards, reclaim lost weapon. From 9570 NRG Jay.
Fast as Lightning Lightning 53 Build the above on spinner until a player wins, then remove opponent spins with one hand until a player wins. From 9553 Jay ZX. Can only be played when holding a golden weapon.
Panic Stations Lightning 54 Keep face up. Discard if crown is removed. Opponent cannot use face-up crown cards. From 9569 Spitta. Can only be played when you have a crown on your spinner.
Spin Circle Lightning 55 Set up the above. Each player spins once. If your spinner spins further around card without knocking it down, reclaim lost weapon. From 9558 Training Set.
Swap You Lightning 56 Swap spinner with opponent’s spinner until a player wins. From 9570 NRG Jay
Double stars Lightning 57 Throw this card and your character card during spin. From 9553 Jay ZX. Can only be played when you have a crown on your spinner.
Inner-peace Lightning 58 Add SP 300 to all four of your powers until a player wins. Immediately play another card. From 9555 Mezmo.
Bite back Lightning 59 Replay bottom card from your discard pile ignoring SP. From 9564 Snappa.
Spit acid Lightning 60 Choose two cards at random in opponents hand. Opponent discards one of them. From 9557 Lizaru.
Well armed Lightning 61 Keep face-up. Discard if crown is removed. Character holds two weapons during every spin. From 9567 Fang-Suei. Can only be played when you have a crown on your spinner.
Electric maelstrom Lightning 62 Lay down card. Opponent loses if spinner touches it, then remove. From 9569 Spitta.
Crushing bolt Lightning 63 Stand up card. Opponent loses if spinner knocks it down, then remove. From 9571 Fangdam.
Whirlwind Lightning 64 Blow on spinners until a player wins. From 9566 Samurai X.
Hypno charge Lightning 65 Build the above on spinner until a player wins, then remove. From 9579 Starter Set. Can only be played when holding a golden weapon.
Toxic Venom lightning 66 Keep face up.Discard if crown is removed. Opponent discards a face-up crown card every time you win. From 9562 Lasha. Can only be played when you have a crown on.
Backflip Lightning 67 Opponent leans character back until a player wins. From 9558 Training Set.
Sensei's Whistle Lightning 68 This spin is a tie. Both players spin again. From 9591 Weapon Pack.
Shock Drop lightning 69 Win if opponent’s character drops a weapon. From 9561 Kai ZX.
Crown of earth Earth 70 Build or remove a crown on any spinner. From 9556 Bytar.
Ninja star Earth 71 Opponent sings the ninjago theme song until a player wins, or opponent loses. From 9579 Starter Set. Can only be played when holding a golden weapon.
Snake whips Earth 72 Build the above on spinner until a player wins, then remove. From 9555 Mezmo.
Flash 'n' Burn Earth 73 Add 500 SP to any two of your powers. Immediately play another card. From 9551 Kendo Cole. Can only be played when holding a golden weapon.
Crumble to dust Earth 74 Opponent discards 1 face-up crown card. From 9590 NRG-Zane.
Stand still Earth 75 Set up the above. Spin at the same time. If your spinner stays on your card longer, reclaim lost weapon. From 9564 Snappa.
Hypnotize Earth 76 Stand up card. Opponent loses if spinner knocks it down, then remove. From 9579 Starter Set.
Ground attack Earth 77 Lay down card. Opponent discards all face-up crown cards if spinner touches it, then remove. From 9556 Bytar.
Circular Saw Earth 78 Keep face-up. Discard if crown is removed. Opponent discards a card every time you win. From 9591 Weapon Pack. Can only be played when you have a crown on your spinner.
Rookie archer Earth 79 Set up the above. Each player spins three times. If your spinner knocks more cards down, reclaim lost weapon. From 9566 Samurai X.
Earth Bound Earth 80 Opponent can only play Earth cards until a player wins. From 9556 Bytar. Can only be played when your character is holding a golden weapon.
Snake quake Earth 81 Keep face-up. Discard if crown is removed. Reduce opponent’s Earth power by SP 100. From 9572 NRG-Cole. Can only be played when you have a crown on your spinner.
Elemental force Earth 82 Add SP 100 to all four of your powers until a player wins. Immediately play another card. From 9579 Starter Set.
Close call Earth 83 If your character falls, re-spin from where spinner stops. Hit fallen character to avoid losing. From 9562 Lasha.
Roundhouse kick Earth 84 Set up the above. Each player spins twice. If you knock more cards down. Reclaim lost weapon. From 9574 Lloyd ZX.
Master archer Earth 85 Set up the above. Each player spins twice. If you knock more cards down, reclaim lost weapon. From 9572 NRG-Cole. File:Master archer.png
Rock fall Earth 86 Stand up this card and your character card. Opponent loses if spinner knocks either card down, then remove. From 9579 Starter Set.
Rock Force Earth 87 Build the above on spinner until player wins, then remove. From 9551 Kendo Cole.
Whip attack Earth 88 Build the above on spinner until a player wins, then remove. From 9552 lloyd garmadon.
Chill charge Earth 89 Add SP 300 to any two of your powers until a player wins. Immediately play another card. From 9563 Kendo Zane.
Sensei's teatime Earth 90 The spin is a tie. Both players spin again. From 9572 NRG-Cole.
Even the odds Earth 91 Both players remove crowns. From 9573 Slithraa. Can only be played when your character is holding a golden weapon.
Crown of ice Ice 92 Build or remove a crown on any spinner. From 9554 Zane ZX.
Diamond coated Ice 93 Keep face-up. Discard if crown is removed. Discard a crown card to avoid losing after any spin. From 9590 NRG-Zane. Can only be played when you have a crown on your spinner.
Unsteady Ice 94 Opponent stands character on one leg until a player wins. From 9571 Fangdam. Can only be played when your character is holding a golden weapon.
Fearless Ice 95 Stand character on 2 studs until a player wins. From 9552 Lloyd Garmadon.
Gateway Guardian Ice 96 Set up the above. Spin at the same time. If you go through gate, reclaim lost weapon. From 9591 Weapon Pack.
Frost bite Ice 97 Lay down card. Opponent discards a face-up crown card if spinner touches it, then remove. From 9561 Kai ZX
Upper-hand Ice 98 Choose one face-up card played by opponent. Use it until a player wins, then remove. From 9555 Mezmo. Can only be played when your character is holding a golden weapon.
Spirit guard Ice 99 Keep face-up. Discard if crown is removed. Build one of the above on your spinner during every spin, then remove. From 9573 Slithraa. Can only be played when you have a crown on your spinner.
Sneak attack Ice 100 Set up the above. Each player spins three times. If your spinner goes through gate more times without touching a card, reclaim lost weapon. From 9579 Starter Set.
White out Ice 101 Opponent can only play ice cards until a player wins. From 9552 Lloyd Garmadon.
Anti-venom Ice 102 Keep face-up. Discard if crown is removed. Remove headgear at any time to cancel any card. From 9563 Kendo Zane. Can only be played if you have a crown on your spinner.
Stroke of Genius Ice 103 Add SP 500 to any two of your powers until a player wins. Immediately play another card. From 9554 Zane ZX.
Falcon eye Ice 104 Opponent reveals all cards. Discard one of your choice. From 9563 Kendo Zane.
Black ice shields Ice 105 Build the above on spinner until a player wins, then remove. From 9554 Zane ZX.
Avalanche Ice 106 Lay down card. Opponent loses if spinner touches it, then remove. From 9553 Jay ZX.
Gates of ice Ice 107 Set up the above. Each players spins 3 times. If you go through gate more times, reclaim lost weapon. From 9573 Slithraa.
Snowblind Ice 108 Reduce opponents ice by SP 100 until a player wins. From 9590 NRG-Zane. Can only be played when your character is holding a golden weapon.
Ice gliding Ice 109 Guide spinner with card until a player wins. From 9579 Starter Set.
Elemental Strength Ice 110 Add SP 100 to all four of your powers until a player wins. Immediately play another card. From 9591 Weapon Pack.
Spin-O-Rama Ice 111 Set up the above. Each player spins once sideways, without weapons. If your character flies further, reclaim lost weapon. From 9590 NRG-Zane.
Armoury Ice 112 Both players reclaim one lost weapon. From 9562 Lasha.
Surrender Ice 113 Remove your headgear or armor to avoid losing. From 9553 Jay ZX.
Extinguish Power 114 Keep face-up. Discard if crown is removed. Opponent needs SP 100 more to play every Fire and Lightning card. From 9558 Training Set.
Opposition Power 115 If you have 3 face-up crown cards, opponent loses all weapons. From 9574 Lloyd ZX. Can only be played when your character is holding a golden weapon.
Use surroundings Power 116 Keep face-up. Discard if crown is removed. Throw this card before every spin. Opponent loses if spinner touches it. From 9569 Spitta. Can only be played when you have a crown on your spinner.
Premonition Power 117 Keep face-up. Discard if crown is removed. Opponent reveals all cards every time you win. From 9574 Lloyd ZX. Can only be played when you have a crown on your spinner.
Sacred flute Power 118 Opponent cannot play cards or use face-up crown cards until a player wins. From 9555 Mezmo.
Windmill spin Power 119 Set up the above. If your spinner headspins longer without touching a card, reclaim lost weapon. From 9579 Starter Set.
Lazy Ninja Power 120 Keep face up. Discard if crown is removed. Opponent needs SP100 more to play all cards. From 9562 Lasha. Can only be played when you have a crown on. File:Lazy ninja.png
Unique power Power 121 Keep face-up. Discard if crown is removed. Add SP 100 to all 4 of your powers. From 9574 Lloyd ZX. Can only be played when you have a crown on your spinner.
Backup Plan Power 122 Reshuffle all battle cards, and draw 4 new ones. From 9551 Kendo Cole.
Counterattack Power 123 Cancel opponent’s card. From 9554 Zane ZX.
Gate of crowns Power 124 Set up the above. Each player flicks crown three times. If your crown goes through gate more times, reclaim lost weapon. From 9563 Kendo Zane.
Fair fight Power 125 Both players discard all face-up crown cards. No other cards can be played until a player wins. From 9557 Lizaru.

Special Edition Cards[edit | edit source]

Card Element Number Type Where to find this card Image
Fangpyre Leap Fire *1 Battle Special edition card - Singapore & Hungary
Constrictai Grasp Earth *3 Battle Unknown
Hypnobrai Rattle Ice *4 Battle Ninjago Battle Arena Puzzle Card and Headband
Kendo Jay (Holographic) Lightning *5 Character 5000030 Kendo Jay Booster Pack

Notes[edit | edit source]

  • Samukai does not have a character card or spinner.
  • Jay DX also does not have a character card, his spinner is in 2519 Skeleton Bowling.
  • Serpentine Generals also don't have any cards as they don't have feet to put on their spinners. Also Snike is the only legged Serpentine to not have a character card.
  • There's a misprint of Cole DX card (14/81) without the 'DX' in 2520 Ninjago Battle Arena.
  • Fangpyre Leap is special edition pearl gold card, assumed to have been released in Hungary or Singapore.
  • Hypnobrai rattle is another special edition pearl gold card, appearances only in one promotional set or added to a magazine in Germany.

See also[edit | edit source]