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User:NovaFlare/game

From Brickipedia, the LEGO Wiki

I'm not really sure what's going on with Brickipedia Games, so I'm currently just posting this as a blog. It may move sometime in the future.

Feedback/comments/questions on the game welcome.

Sign-ups are open. Throughout the sign-up period, you may nominate one person you wish to be one a team with. There are no guarantees that you will end up with them, but it will be taken into consideration.

Sign-ups will close February 8. If there aren't at least 4 people by that time, the game will be closed.




The CLONE CIVIL WAR

WAR! After an argument in the dining halls on Kamino as to who's the best team of clones, an all-out firefight has erupted. Sixteen clones, arranged into squads of four, are battling to decide, once and for all, just who is the most awesome combo of clones...


Rules[edit]

  • Sign-ups open from 0:00 February 1, 2014, UTC. Simply say you want to play, and what character you wish to play as. Any requests before the opening time will be ignored. Play will start a number of days later (players will be notified).
  • At the start of each day (days starting at 0:00 UTC). At the start of every day, you may use one item and make one attack (unless you have abilities allowing you to attack more than once). Days end at 23:00 UTC, ie, no actions may be taken after this time. Results from attacks will be posted in this one hour window.
    • To make an attack, simply state who you wish to attack (you may not attack someone on your team)
  • If a user does not attack for two days, auto-attacking will take place, with a random number generator used. If a user does not attack after five days, they may be replaced by another user.
    • Something can be worked out if a player has to leave for a period of time, just let me know you'll be away.
  • Studs are awarded every time an attack is made or an item is used. The amounts are listed below.
    • Attack but do no damage: 2 studs.
    • Attack and do damage: 5 studs.
    • Use an item: 1 stud.
To purchase an item (see "Items" section for list of items), state that which item you wish to purchase. The studs will be deducted from your total amount, and your items can be used from the next day onwards.
  • If a unit's health reaches 0, they are unable to make any actions. However, the team's Medic (played automatically) may be able to revive a unit. Revived units come back into the game at half health, all items are removed (unless their ability gives them items at the start of the game), and their weapons are reset to blasters.
    • If an entire team is defeated, their Medic will not function.
  • The last team standing wins.

Characters[edit]

Wolfpack Clone Trooper
Wolfpack 2014.png
Played by:

LFY1547

Weapon:

Blaster

Abilities:

Survivor: A 1 in 20 chance of receiving 1 health at the start of each day (cannot exceed maximum health)

Health:

10/10

Studs:

0

Items:

None

 


Airborne Clone Trooper
212 Paratrooper.png
Weapon:

Blaster

Abilities:

Heavy armour: If a 4 is rolled against this unit, instead of doing damage, a reroll takes place (only works once per attack)

Health:

10/10

Studs:

0

Items:

None

 


41st Elite Legion Trooper
Kashyyyk Tropper 2014.png
Weapon:

Blaster

Abilities:

Camouflage: 1 in 20 chance of this unit from disappearing, redirecting fire to another unit (on any team except the attacker's)

Health:

10/10

Studs:

0

Items:

None

 


BARC Trooper
BARC Trooper.png
Weapon:

Blaster

Abilities:

Accuracy: If this unit rolls a 3, instead of being a miss, a reroll takes place (only works once per attack)

Health:

10/10

Studs:

0

Items:

None

 


Clone Scout Trooper
Kashyyk Scout.png
Weapon:

Blaster

Abilities:

Light armour: 1 in 8 chance of avoiding an attack that would otherwise hit, but only has a maximum of 8 health.

Health:

8/8

Studs:

0

Items:

None

 


501st Legion Clone Trooper
501stCloneTrooper.jpg
Weapon:

Blaster

Abilities:

Critical hit: A 1 in 20 chance in doing 1 extra damage if an attack is successful.

Health:

10/10

Studs:

0

Items:

None

 


Star Corps Trooper
Yellowclone-cropped.jpg
Weapon:

Blaster

Abilities:

Keep on shooting: If this unit reduces an enemy unit to 0 health, they are granted two extra attacks the next day (can only happen once every two days)

Health:

10/10

Studs:

0

Items:

None

 


Shock Trooper
Shock Trooper 2014.png
Weapon:

Blaster

Abilities:

Surprise Attack: At the start of each day, this unit has a 1 in 20 chance of receiving one extra attack.

Health:

10/10

Studs:

0

Items:

None

 


212th Battalion Clone Trooper
212 Trooper.png
Weapon:

Blaster

Abilities:

Loyalty: A 1 in 20 chance of saving another allied unit from being hit (no damage to either unit).

Health:

10/10

Studs:

0

Items:

None

 


Clone Trooper
Clone Trooper Phase II 2014.png
Weapon:

Blaster

Abilities:

I can be anything: Every day, this unit randomly acquires someone else's ability (excludes Revive, Prepared, Behind Enemy Lines and Ready for Action).

Health:

10/10

Items:

None

 


Lightning Squadron ARF Trooper
ARFTrooper.jpg
Weapon:

Blaster

Abilities:

Behind enemy lines: Maximum health is raised by one

Health:

11/11

Studs:

0

Items:

None

 


Rancor Battalion ARF Trooper
ARFTrooper-2012.png
Weapon:

Blaster

Abilities:

Lifetaker: If this unit reduces an enemy unit to 0 health, they receive 3 health (can only happen once every two days, health cannot exceed maximum limit)

Health:

10/10

Studs:

0

Items:

None

 


Shadow ARF Trooper
ShadowARFTrooper.jpg
Weapon:

Blaster

Abilities:

Can't see this: A 1 in 20 chance of being unable to be attacked. This ability wears off after this unit attacks.

Health:

10/10

Studs:

0

Items:

None

 


Bomb Squad Trooper
Bomb.jpg
Weapon:

Blaster

Abilities:

Prepared for the worst: Unit comes equipped with two medpacks

Health:

10/10

Studs:

0

Items:

Medpack (2)

 


Clone Aerial Trooper
Aerial Trooper.png
Weapon:

Blaster

Abilities:

A view from above: At the start of each day, unit has a 1 in 20 chance of acquiring a medpack or thermal detonator.

Health:

10/10

Studs:

0

Items:

None

 


Siege Battalion Trooper
Clone Sky Corps Trooper.jpg
Weapon:

Blaster

Abilities:

Ready for action: Unit comes equipped with two thermal detonators.

Health:

10/10

Studs:

0

Items:

Thermal detonator (2)

 


Non-playable[edit]

Medic (Team Aurek)
MD2010.jpg
Abilities:

Revive: A 1 in 25 chance of reviving each unit that has 0 health. Revived units are reset to the stats they had at the start of the game.

Health:

N/A

 


Medic (Team Besh)
MD2010.jpg
Abilities:

Revive: A 1 in 25 chance of reviving each unit that has 0 health. Revived units are reset to the stats they had at the start of the game.

Health:

N/A

 


Medic (Team Cresh)
MD2010.jpg
Abilities:

Revive: A 1 in 25 chance of reviving each unit that has 0 health. Revived units are reset to the stats they had at the start of the game.

Health:

N/A

 


Medic (Team Dorn)
MD2010.jpg
Abilities:

Revive: A 1 in 25 chance of reviving each unit that has 0 health. Revived units are reset to the stats they had at the start of the game.

Health:

N/A

 


Items[edit]

  • Medpack - 15 studs. Single use. Restores one health on use.
  • Thermal Detonator - 25 studs. Single use. Attacks each unit on a team (attacker's abilities do not apply when using this item)
  • Blaster - 0 studs. Allows unit to attack.
  • Blaster rifle - 50 studs. Replaces any other weapon unit has. Grants a 1 in 15 chance in doing 1 extra damage if an attack is successful.
  • Blaster cannon - 75 studs. Replaces any other weapon unit has. Allows unit to attack twice per day.