List of BIONICLE cards

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This is a list of all of the trading cards and Lamincards that were released in the BIONICLE theme.

Trading Cards: Great Mask Challenge (2001)[edit | edit source]

Card Game Role Number Image
Power (Flight) 1
Power (Shielding) 2
Power (Speed) 3
Power (Strength) 4
Power (Swimming) 5
Power (Vision) 6
Mission You must give up 1 Game Action card. If you do not have a Game Action card, you must collect 1 before you do anything else. 7
Mission You must give up 2 Game Action cards. If you do not have 2 Game Action cards, you must collect them before you do anything else. 8
Mission You must give up 3 Game Action cards. If you do not have 3 Game Action cards, you must collect them before you do anything else. 9
Mission Your opponent can move to any space on the game map. 10
Mission You must go to a Portal space. 11
Mission You must go to a Start space. 12
Mission Your opponent gets to draw a Great Mask card. 13
Mission Your opponent gets to draw a Game Action card. 14
Mission You must move 3 spaces to the East. If you reach the map's edge before moving 3 spaces, stop in the furthest space and the Mission is completed. 15
Mission You must move 3 spaces to the West. If you reach the map's edge before moving 3 spaces, stop in the furthest space and the Mission is completed. 16
Mission You must move 3 spaces to the North. If you reach the map's edge before moving 3 spaces, stop in the furthest space and the Mission is completed. 17
Mission You must show your opponent your hand. 18
Mission You cannot use a Great Mask card during the next Great Mask Challenge. 19
Mission You must skip a turn. 20
Infected Mask You can give up your turn and move your opponent's Toa Mask one space. Discard after use. 21
Infected Mask You can give up your turn and move your opponent's Toa Mask 2 spaces. Discard after use. 22
Infected Mask You can give up your turn and move your opponent's Toa Mask one space diagonally. Discard after use. 23
Infected Mask You can give up your turn and move your opponent's Toa Mask 2 spaces diagonally. Discard after use. 24
Infected Mask You can give up your turn and move your opponent's Toa Mask 3 spaces. Discard after use. 25
Infected Mask You can give up your turn and move your opponent's Toa Mask to any space on the game map. Discard after use. 26
Reward You can move diagonally. Discard after use. 27
Reward You can add 100 points to any skill. Discard after use. 28
Reward You can move 2 extra spaces. Discard after use. 29
Reward Your opponent loses 100 points from any skill. Discard after use. 30
Reward You can move into a mission space without taking on a mission. Discard after use. 31
Reward Draw 2 Game Action cards when you land on a Game Action space. Discard after use. 32
Bonus Automatically complete a mission. Discard after use. 33
Bonus After winning a Great Mask Challenge, draw and keep 2 cards from your Great Mask/Turaga pile. Discard after use. 34
Bonus Repair an Infected Mask. Use this card when your opponent has played all his Infected Mask cards on you. He cannot move your Toa Mask. It's now your turn. Discard after use. 35
Bonus Draw 2 Game Action cards. Discard after use. 36
Penalty Your opponent loses 100 points from any skill. Discard after use. 37
Penalty Your opponent loses 200 points from any skill. Discard after use. 38
Penalty Opponent must discard 1 Game Action card from his or her hand. Discard after use. 39
Penalty Opponent must discard all Game Action cards in his or her hand. Discard after use. 40
Toa (Tahu) FLIGHT: 500
SHIELDING: 900
SPEED: 700
STRENGTH: 800
SWIMMING: 400
VISION: 700
41
Kanohi (Great Mask, Kakama, Tahu) Add 100 points to Speed. This Great Mask grants an increase of speed. 42
Kanohi (Great Mask, Pakari, Tahu) Add 100 points to Strength. This Great Mask grants an increase of strength and power. 43
Kanohi (Great Mask, Kaukau, Tahu) Add 100 points to Swimming. This Great Mask grants water breathing ability. 44
Kanohi (Great Mask, Miru, Tahu) Add 100 points to Flight. This Great Mask grants the power of levitation. 45
Kanohi (Great Mask, Hau, Tahu) Add 100 points to Shielding. This Great Mask grants protection against attacks. 46
Kanohi (Great Mask, Akaku, Tahu) Add 100 points to Vision. This Great Mask grants the ability to see through solid objects. 47
Turaga (Vakama) Vakama says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use. 48
Turaga (Firestaff) Vakama says you can move your Toa Great Mask 2 spaces instead of 1. Do not discard after use. 49
Kanohi (Turaga, Huna, Vakama) Vakama says add 100 points to any skill. Do not discard after use. 50
Toa (Kopaka) FLIGHT: 400
SHIELDING: 700
SPEED: 800
STRENGTH: 700
SWIMMING: 500
VISION: 900
51
Kanohi (Great Mask, Kakama, Kopaka) Add 100 points to Speed. This Great Mask grants an increase of speed. 52
Kanohi (Great Mask, Pakari, Kopaka) Add 100 points to Strength. This Great Mask grants an increase of strength and power. 53
Kanohi (Great Mask, Kaukau, Kopaka) Add 100 points to Swimming. This Great Mask grants water breathing ability. 54
Kanohi (Great Mask, Miru, Kopaka) Add 100 points to Flight. This Great Mask grants the power of levitation. 55
Kanohi (Great Mask, Hau, Kopaka) Add 100 points to Shielding. This Great Mask grants protection against attacks. 56
Kanohi (Great Mask, Akaku, Kopaka) Add 100 points to Vision. This Great Mask grants the ability to see through solid objects. 57
Turaga (Nuju) Nuju says every time you enter a Game Action space, draw 2 cards instead of 1. Do not discard after use. 58
Turaga (Ice Pick) Nuju says you can move your Toa Great Mask 2 spaces instead of 1. Do not discard after use. 59
Kanohi (Turaga, Matatu, Nuju) Nuju says add 100 points to any skill. Do not discard after use. 60
Toa (Onua) FLIGHT: 600
SHIELDING: 700
SPEED: 400
STRENGTH: 900
SWIMMING: 500
VISION: 500
61

Lamincards[edit | edit source]

This article or section is incomplete.
Please improve the article, or discuss the issue on the talk page.