Rahkshi
- This article is about the group. For the set, see 7138 Rahkshi.
Rahkshi are suits of armour controlled by slug-like creatures called Kraata in the BIONICLE storyline. Rahkshi are often called the "sons of Makuta".
Set Release History[edit | edit source]
Six Rahkshi sets were released in 2003. They were:
A smaller yellow Rahkshi was released in 2010 as part of the BIONICLE Stars sub-theme. It is a scaled-down version of a Rahkshi of Heat Vision. It was also one of the last BIONICLE sets released.
Biology[edit | edit source]
When a Kraata, a slug-like creature made from a Makuta's evil essence, is exposed to a substance called energized protodermis, it dies and mutates into inanimate Rahkshi armour. A second Kraata of the same type can then enter the armour through a hatch in its head and control it. A Rahkshi's power is at least equal to a stage-6 Kraata's and likely even greater, though it is severely weakened when separated from the staff that it wields. Rahkshi can also shift into a flight mode, but this ability is used for transport as opposed to combat. Rahkshi stand about 8 feet tall and are semi-humanoid in appearance. While all media for BIONICLE shows the Rahkshi's heads splitting open to show the Kraata inside, the toys do not have this feature. Instead, the toy Kraata are enclosed in compartments on the Rahkshi's backs.
Personality[edit | edit source]
When Rahkshi have no mission from a Makuta to fulfill, they act as especially violent and dangerous beasts. But with direction and guidance from Makuta, they have power enough to overtake even the powerful Toa Nuva. Their violent nature makes even the Makuta reluctant to send them out, as they know they will destroy anything in their path.
History[edit | edit source]
The best known of the Rahkshi (and the only ones named) are the six who Makuta sent to find and retrieve the Mask of Light: Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk. Together, these six were responsible for heavily damaging the villages of Onu-Koro and Ko-Koro and completely destroying Ta-Koro; Lerahk also poisoned Toa Tahu and Turahk killed Jaller before the Rahkshi were destroyed by Toa Takanuva.[1] Makuta probably selected these six as a symbolic attack on the Principles of the Matoran race; for instance, Ta-Matoran follow the Principle of Courage, which is countered by Turahk's Fear.
Later, the Toa Inika, which included the resurrected Jaller, sought to claim the Mask of Life. As one of their tests, the mask brought memories of old enemies to life, including Turahk. While Jaller struggled with the unpleasant memory of his death, he succeeded in defeating the Rahkshi. The memory of death affected Jaller in a later test as well; when a sacrifice was demanded of the Toa, remembering Turahk's attack caused Jaller to hesitate long enough for his teammate Matoro to volunteer.[2]
A thousand years prior, there were a number of Rahkshi in the city of Metru Nui. While searching for the Vahi Mask of Time, Makuta summoned every Rahkshi in the city to attack the time-controlling mutant Voporak. While the entire army of Rahkshi was aged to death by Voporak's defensive field, they caused the distraction needed for Makuta and Toa Vakama to slip away unnoticed. It was here that Vakama learned of the Rahkshi's connection to Makuta.
When the Toa Hagah were mutated by Roodaka, she gave them Rahkshi-like heads and staffs as a kind of sick joke. She called their resulting forms "Rahaga", as a mixture of the names "Rahkshi" and "Hagah".
After taking over the Great Spirit robot, Makuta Teridax frequently uses Rahkshi to maintain order in the universe that he now rules. The Rahkshi become, for example, order enforcers in Metru Nui. The Rahkshi also play a significant role in his plan to confront Mata Nui on Bara Magna. Teridax sends legions of Rahkshi who had been granted stronger armour to the Southern Islands, from which they are released onto Bara Magna to combat the Glatorian who attempted to aid Mata Nui in defeating him. When the Golden Armour is created for Tahu and subsequently scattered by an energy blast from Teridax, one of these Rahkshi picks up one of the pieces, the shield. Once Tahu and his allies collect all the pieces of the Golden Armour, the armour's activation destroys the thousands of Rahkshi that had been dispatched to Bara Magna, with their power being pulled into Tahu. The mass-destruction of his Rahkshi distracts Teridax from delivering a final blow to Mata Nui, and is ultimately what enables Mata Nui to defeat Teridax once and for all, pushing him in the path of the incoming Bota Magna, which takes out his head and kills him.
Rahkshi Bios[edit | edit source]
Guurahk (Disintegration)
Guurahk is one of the most cunning of the team, and has the ability to divine weaknesses - he's able to "see" the stress point in a structure or a foe's weakness, and target it immediately. Guurahk's staff can shoot a cone of dark energy, disintegrating whatever it hits.[3]
Kurahk (Anger)
Though he is fast and strong enough to down any foe, Kurahk prefers to turn his opponents against each other. His staff can fire rings of anger, causing the target to be consumed by rage. Even the Toa Nuva are not immune to its power, which magnifies any difference of opinion into an all-out physical conflict. Kurahk himself is also often in a rage and is often reckless. His Kraata form is just as angry when exposed.[4]
Lerahk (Poison)
The tip of his staff can poison anything - plants, animals, soil, or any foe he might choose. However, his power does not work over a distance - the staff must be in physical contact with the target. He is not the smartest of the Rahkshi, but he is still strong, fast and cunning and his power is enough to destroy things with ease.[5]
Panrahk (Fragmentation)
This Rahkshi's staff sends an arc of energy through the ground or air, which cause the target to explode on contact from short to long ranges. His energies are so potent that the ground under him explodes in a series of tiny bursts, in compliance to his explosive, violent nature.[6]
Turahk (Fear)
Turahk is the Master of Fear. Using his staff, Turahk can induce anything from slight unease to sheer terror in his foes. A being struck by the blast will either run away in panic or remain rooted to the spot in sheer terror. Turahk's power is particularly disturbing to the Toa Nuva, heroes that have rarely known fear. Turahk is also the one responsible for killing Jaller, before the latter was revived by Takutanuva.[7]
Vorahk (Hunger)
Stealthy and ruthless in equal measure, Vorahk uses his Staff of Hunger to suck the strength away from his enemies, and use it himself. It is this method of draining that makes him as fierce as he is. He is also the greatest hunter of the Rakhshi.[8]
These six breeds of Rahkshi appeared in the game BIONICLE Heroes, but the game itself is not canon.
Heat Vision (unnamed)
Personality unknown. Has powers of heat vision but becomes temporarily blind afterward. Yellow in colour.
Rahkshi Kaita[edit | edit source]
Like Toa and Bohrok-Kal, Rahkshi have the ability to merge into Rahkshi Kaita. In this case, a Kaita not only has the powers of the three Rahkshi that formed it, but a unique fourth power. Similarly to the Bohrok-Kal, the Kaita takes its name after the dominant Kraata. So far only two kinds of Kaita have been seen:
- Rahkshi Kaita Vo: This Rahkshi Kaita is a powerful fusion of Vorahk, Panrahk and Guurahk. It has the power to absorb the energy of its foes, then use the stored energy as a projectile weapon.
- Rahkshi Kaita Za: This Rahkshi Kaita is a powerful fusion of the Rahkshi Turahk, Lerahk and Kurahk. It has the power to turn itself into a huge cyclone, similar to Spinjitzu in the theme Ninjago, destroying everything in its path.
List of Rahkshi[edit | edit source]
Although only six kinds of Rahkshi have been given names, there are a total of 42 kinds in existence. Here is a list of each Rahkshi power and its colors:[9]
Power | Rahkshi | Power description (Rahkshi may be stronger than described) | Colour |
---|---|---|---|
Accuracy | Can strike the smallest target at a great distance or in any environment or condition. | blue body with purple limbs | |
Adaptation | Instantly adapts to take maximum advantage of any condition or situation. | black body with purple limbs | |
Anger | Kurahk | Has the power to turn anyone, even Toa, against one another in anger. | white body and limbs |
Chain Lightning | Controls devastating bolts of chain lightning that leap between multiple targets. | silver body and limbs | |
Chameleon | Has the ability to become completely invisible in any environment. | red body with gold limbs | |
Confusion | Extended proximity can reduce anyone even a Toa Nuva to mindless babbling. | gray body with green limbs | |
Cyclone | Has the power to create and control powerful cyclones at will. | black body with white limbs | |
Darkness | Has the power to consume all light in a large area; only Takanuva's light is stronger. | black body with red limbs | |
Density Control | Complete control over own density and that of any object in physical contact. | black body with green limbs | |
Disintegration | Guurahk | Has the power to reduce even protodermis to dust. | blue body and limbs |
Dodge | Impossible to physically strike, no matter how swiftly or powerfully. | red body with silver limbs | |
Elasticity | Can stretch incredible lengths in the blink of an eye. | tan body and limbs | |
Electricity | Powerful electrical field can be controlled to surround or stun distant objects or creatures. | blue body with white limbs | |
Fear | Turahk | Has the power to bring fear to the hearts of even the Toa Nuva. | red body and limbs |
Fire Resistance | Strong enough to withstand the heat of Tahu Nuva’s magma swords. | aquamarine body and limbs | |
Gravity | Uses gravity control to crush any object in visual range. | blue body with silver limbs | |
Heat Vision | Powerful long-range heat vision can ignite any object within sight. | yellow body and limbs | |
Hunger | Vorahk | Has enough strength to drain the energy of a Toa Nuva. | black body and limbs |
Ice Resistance | Impervious even to the cold of Kopaka Nuva’s ice blade. | red body with yellow limbs | |
Illusion | Can create and control multiple realistic illusions anywhere within sight. | tan body with blue limbs | |
Insect Control | Powerful enough to control and command an entire hive of Nui Rama. | orange body and limbs | |
Invulnerability | Absolutely invulnerable to physical harm of any kind. | grey body and limbs | |
Laser Vision | Fires powerful eye-beams that can burn through solid protodermis. | red body with orange limbs | |
Magnetism | Possesses magnetic powers strong enough to tear a slab of protodermis in two. | black body with gold limbs | |
Mind Reading | Powerful enough to invade the mind of a Turaga or Toa Nuva. | light purple body and limbs | |
Molecular Disruption | Has the power to utterly disintegrate any inorganic object with a touch. | light blue body and limbs | |
Plant Control | Has total control over any plants in the area. | green body with brown limbs | |
Plasma | Has the power to instantly melt any object into vapor. | tan body with red limbs | |
Poison | Lerahk | Dangerously toxic even to a Toa Nuva. | green body and limbs |
Power Scream | Power scream shatters stone and can be heard all across the island. | purple body and limbs | |
Quick Healing | Almost indestructible. | black body with brown limbs | |
Rahi (Animal) Control | Has absolute control over every living Rahi in the near area. | magenta body and limbs | |
Shapeshifting | Has total control over its own shape, although its mass cannot change. | blue body with gold limbs | |
Shattering | Panrahk | Has the power to create explosions in the immediate area. | brown body and limbs |
Silence | Aura of silence is powerful enough to temporarily deafen a Toa Nuva. | gray body with black limbs | |
Sleep | Has the power to instantly put an entire village into deep sleep. | maroon body and limbs | |
Slowness | Able to rob even a Toa Nuva of all speed as long as it remains nearby. | blue body with yellow limbs | |
Sonics | Blasts distant objects with powerful waves of sonic force. | yellow body with green limbs | |
Stasis Field | Has the power to freeze a creature in near-permanent stasis through eye contact. | blue body with black limbs | |
Teleportation | Has the power to teleport itself through any wall or other structure. | blue body with green limbs | |
Vacuum | Has the power to create gale-force winds or instantly reverse their flow. | orange body with black limbs | |
Weather Control | Can manifest powerful, dangerous thunderstorms and blizzards at will. | gold body and limbs |
References[edit | edit source]
- ↑ BIONICLE: Mask of Light (movie)
- ↑ BIONICLE Legends #5: Inferno by Greg Farshtey
- ↑ Guurahk entry in The Official Guide to BIONICLE by Greg Farshtey
- ↑ Kurahk entry in The Official Guide to BIONICLE by Greg Farshtey
- ↑ Lerahk entry in The Official Guide to BIONICLE by Greg Farshtey
- ↑ Panrahk entry in The Official Guide to BIONICLE by Greg Farshtey
- ↑ Turahk entry in The Official Guide to BIONICLE by Greg Farshtey
- ↑ Vorahk entry in The Official Guide to BIONICLE by Greg Farshtey
- ↑ List of Rahkshi powers found in BIONICLE Encyclopedia by Greag Farshtey page90-91
External links[edit | edit source]
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